The aim of the SEED: Sustainable Entrepreneurship in EDucation project is to support the digital and ecological capacities of the higher education sector by increasing the digital competences of educators and developing a set of innovative didactic tools (promoting sustainable development) aimed at academic teachers, and thus, improving the quality of education at universities.
Project implementation consists of carrying out the following activities:
WP1
Project management
WP3
Development of an innovative online Design Thinking workshop and Face2Face
WP2
Development of an innovative simulation game
WP4
Dissemination and promotion activity
In addition, project includes conducting the DESIGN THINKING ACADEMY workshop and two trainings related to the development of digital competences in the online formula.
Further Reading and Resources
To deepen your understanding of the SEED project and its innovative approach to integrating sustainable development goals (SDGs) into higher education, we recommend exploring the following articles developed in connection with the project:
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Innovative Strategies for Education of Gen Z and Alpha with Special Focus on Sustainable Development Goals [PDF]
This article delves into how modern educational strategies, including game-based and challenge-based learning, can be adapted to the preferences of Generation Z and Alpha while fostering SDG competencies. -
Level Up Sustainability – Game-Based Learning in Modern Higher Education [PDF]
Highlighting the SEED simulation game, this article examines how game-based learning can be effectively utilized to enhance students’ sustainability skills and prepare them for real-world challenges in creating a sustainable future.